View all by zyu0
zyu0
Follow zyu0
Follow
Following zyu0
Following
Add To Collection
Collection
Comments
Devlog
Assignment 1 KIT507
←
Return to Assignment 1 KIT507
Devlog
Animation of beginning and ending
October 18, 2019
by
TsaiZinan
The beginning animation of our game. This is the ending animation of our game. Because of some technique issues we can't add it in game...
Continue reading
All the scenes of our game -- Rotator
October 18, 2019
by
zyu0
This is the scene of the main menu. When you click the "Play" button, it will lead you to the scene of Level Select. If you click the "Credit" button on the main menu, it will lead you to the scene of...
Continue reading
Our design of metal level
October 18, 2019
by
TsaiZinan
All the level concept is about using the interaction between metal and magnet to make the ball rolling to end point...
Continue reading
General Update
October 15, 2019
by
J Weber
Apologies for the delay in dev log posts. Recently, we've been working on testing and minor tweaks to the level as well as some art updates, polishing the prototype before submission. Most additions h...
Continue reading
Minimap is added
October 12, 2019
by
zyu0
To improve the playability of this game, a minimap is added at the top right of the screen. More cameras and a plane is added to ensure that the minimap can work. The gif below shows when the ball mov...
Continue reading
Our first demo of Rotator
October 12, 2019
by
TsaiZinan
This is our first demo of Rotator. We still need to complete these things below: 1. Back to menu button. 2. The first tips should stop in 5 second after begin. 3. Time showing and Ranking board showin...
Continue reading
Basic UI layout/mechanics
September 30, 2019
by
J Weber
Basic UIs with placeholder graphics have been created. The main menu currently has two options; Play and Exit: Selecting "Play" will take the player to the level select menu, seen below. The level sel...
Continue reading
Unified style scene design
September 30, 2019
by
TsaiZinan
All the models in this scene made by ourselves with unified style. Grass and some other model need to be added. The diversity of the model needs to be improved. Still working on adding water effect...
Continue reading
Magnet mechanic
September 29, 2019
by
J Weber
The following gif demonstrates a metal ball with an initial velocity passing by a magnetic object and being pulled off course. This mechanic may in future be used with triggers in the level that the...
Continue reading
Put together (Draft 2.0)
September 28, 2019
by
zyu0
Some changes have been made to the scene. A waterwheel is added in the scene. And then the assets and code (made by James) are put together so the wooden ball can move around by rotating. Seen from th...
Continue reading
The begining of the game demo.
September 23, 2019
by
TsaiZinan
The story of this level is a coconut, fall down from the tree on the top of our terrain. It have to find the way out, with our help, to reach the destination, a puddle, so that it can grow up. The is...
Continue reading
Terrain(Draft)
September 21, 2019
by
zyu0
This is a draft of the terrain for our game. There are different levels for the ball to move around. More fences are added to different levels so that the ball will not fall from the edges. Some of th...
Continue reading
Ball physics and Rotation mechanic
September 18, 2019
by
J Weber
The rotation mechanic for the game has been implemented via use of fixed joints on axis objects that create a torque when the user presses the A and D keys. The first gif shows a selectable wall segme...
Continue reading
Design reference for our scene
September 16, 2019
by
TsaiZinan
One design of number counter. Nixie Tube But can't find the model, maybe later. Moving platform. https://twitter.com/i/status/1163737434720358400...
Continue reading
Maze
September 16, 2019
by
zyu0
This is a sample of maze where a ball can move around. The texture of the wood is downloaed from AssetStore. Reference: 15 Original Wood Texture: https://assetstore.unity.com/packages/2d/textures-mate...
Continue reading
Ball physics preview
September 16, 2019
by
J Weber
Initial physics materials for the three primary ball types. From left to right, ball types are rubber, metal, and wood. Textures/materials are temporary textures for development purposes. Temporary wo...
Continue reading