Ball physics and Rotation mechanic
Assignment 1 KIT507 » Devlog
The rotation mechanic for the game has been implemented via use of fixed joints on axis objects that create a torque when the user presses the A and D keys. The first gif shows a selectable wall segment hitting a wooden ball to show that there is a force and not a translation/rotation around the axis. The second demonstrates that multiple axes can be selected at once if the axes are in the same group, in this case, to create a door.
Assignment 1 KIT507
Assignment 1 for KIT207/507
More posts
- Animation of beginning and endingOct 18, 2019
- All the scenes of our game -- RotatorOct 18, 2019
- Our design of metal levelOct 18, 2019
- General UpdateOct 15, 2019
- Minimap is addedOct 12, 2019
- Our first demo of RotatorOct 12, 2019
- Basic UI layout/mechanicsSep 30, 2019
- Unified style scene designSep 30, 2019
- Magnet mechanicSep 29, 2019
- Put together (Draft 2.0)Sep 28, 2019
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