Ball physics and Rotation mechanic


The rotation mechanic for the game has been implemented via use of fixed joints on axis objects that create a torque when the user presses the A and D keys. The first gif shows a selectable wall segment hitting a wooden ball to show that there is a force and not a translation/rotation around the axis. The second demonstrates that multiple axes can be selected at once if the axes are in the same group, in this case, to create a door.

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